Saturday, August 30, 2008

Modern/Supers 2

Alrighty,

This is the second post of Super hero creation...onto another Human thats not so super human, but a super hero non-the-less. Captain America!

Captain America





We, the people


Captain America (Powerhouse 13, Speedfreak 5)
Real Name: Steve Rogers, Identity: Known to the US governmentHeight: 6'2", Weight: 240 lbs, Eyes: Blue, Hair: Blonde


HD 13d10+65, 5d8+25; HP 200; Init +; Spd 30 ft; Defense , flatfooted (+5 Dex, +2 Cha, +14 Class); BAB +16; Atk +22/22/18/13 melee (2d12+5, unarmed), or +23 ranged (12d+4+5, Shield); SQ Melee Master; AL The Avengers, SHIELD, America, SV Fort +11, Ref +8, Will +5, Rec +6; Rep +8; Str 20(+5), Dex 20(+5), Con 20(+5), Int 16(+3), Wis 16(+3), Cha 18(+4).
Background: Military
Occupation: Special Operator: Perks 2+3 power stunts (Point Blank Shot, Called Shot, and Precision Strike)
Hobby: Unarmed


Skills: Acrobatics 16 (+23), Athletics 15 (+), Perception 4 (+3), Power Control 19 (+24), Stealth 10 (+15), Unarmed 18 (+23), Weapons 18 (+23), Languages (French, German, Japanese, Russian; Base: English), Outdoorsman 10 (+13)


Feats: Acrobatic Defense, Agility Training, Attack Focus (Unarmed), Attack Focus (Shield), Deflection (Shield), Superhuman Dexterity, Combat Martial Arts, Defensive Roll, Elusive Target, Power Level x12, Teamwork (Avengers), Unique Weapon (Shield)
Access/Contacts/Followers: SHIELD, Complete Access (Avengers ID Card), Avengers (Wealth - Avengers Stipend)


Wealth: 11
Possessions: Indestructible Shield (+5 hit/dam, +1d6 Called Shot Damage, Ricochet strike a 2nd target at -5, Blast - 12d4+1d6+5), Chain Mail DR 3, Com-link, and Binoculars

Thursday, August 28, 2008

DC/Marvel Supers

Hello,


This is the first of what I hope to be an on going process of creation of DC and Marvel Heroes for the roleplaying game of Modern/Supers20. I am very new with the system, but my players really want a world that has all their favorite Toons running around in. I would love any feedback on facts and numbers of the Supers that will be posted. And so...onto the Supers!





I start with one of my favorite Super Heroes - with no super human powers, so he is mainly a high lvl Modern20's NPC - The Batman.

Batman

There is something out there in the darkness, something terrifying, something that will not stop until it gets revenge... Me


Batman (Powerhouse 18, Speed Freak 2, Brainiac 2): HD 18d10+72, 4d8+16; HP 280; Init +4; Spd 30 ft. (25 ft. in armor); Defense 37, touch , flatfooted (+4 Dex,+7 Int +16 Class); BAB +20; Atk +26/26/22/17 melee (2d12+8, Unarmed), or +26 ranged (1d6+14, Batarang); SQ Melee Master; AL Moral Philosophy, Justice League; SV Fort +13, Ref +11, Will +9, Rec +8; Rep +11;

Str 18 (+4), Dex 18 (+4), Con 18 (+4), Int 24 (+7), Wis 18 (+4), Cha 18 (+4). 6'2" 210lb

Background: Dilettante

Occupation: Philanthropist-Vigilante: Perks (Weapons- Precision Strike)

Hobby: Martial Arts 4

Skills: Academics (life sciences) 20 (+27), Acrobatics 20 (+24), Athletics 20 (+24), Chemistry 15 (+22), Computers 13 (+20), Crime 10 (+17), Engineering 9 (+16), Influence 10 (+14), Legal 14 (+21), Outdoorsman 20 (+ 24), Perception 20 (+24), Power Control 20 (+24), Read/Write: Chinese, French, English, German, Japanese, Russian, Stealth 23 (+27), Streetwise 20 (+24), Unarmed 30 (+34), Vehicles 17 (+24), Weapons 25 (+32)

Feats: Awareness, Accurate Attack, Advanced Strength Training, Armed Defense (46 Defense against melee when not flat-footed), Attack Focus (Batarang), Attack Focus (Grappling Gun), Attack Focus (Unarmed), Attack Specialization (Batarang), Attack Specialization (Unarmed), Blind Fight, Cleave, Combat Martial Arts, Crippling Strike, Defensive Martial Arts, Defensive Roll, Endurance Training, Evasion, Evasive Maneuvers, Exploit Weakness, Improved Disarm, Improved Agility Training, Improved Uncanny Dodge, Improved Initiative, Improved Strength Training, Greater Attack Focus (Unarmed), Greater Attack Specialization (Batarang), Precise shot, Point Blank Shot, Power Level x5, Prone Fighting, Quick Draw, Smart Defense, Superhuman Dexterity (Gliding, Swinging), Uncanny Dodge, Unique Vehicle

Wealth Access/Contacts/Followers: Confidential Access, 9th Level Robin, 5th Level Follower Alfred

Wealth: 46

Character Disadvantages: Code - Will not kill (DSR 4), Enemies - Joker, Penguin, Two-Face, Bane, Mr. Freeze, Ras Al Ghul, Riddler (DSR 5)

Possessions: Bat Suit - Modified Nomex Survival Suit DR 5, Cape and Cowl: Extra Long Cape (Cat's Landing Feat), Utility Belt: Batarangs, Bat Bolos (Snare), Grappling Gun [Swinging], Exploding Batarangs (Blast Extra: 4d6), Commlink, Night Vision (Night Vision Feat), Gas Mask/Rebreather, Camera, Flashlight, Forensics kit, Handcuffs, Lockpicks, Medical kit, Flash-Bangs, Smoke pellets (pg 70), Tear-gas pellets, Cutting torch, Sleep gas pellets, Thermite Det Cord 2d6, Binoculars, Digital Audio Recorder, Handcuffs, Micro-camera, Mini-Tracer

Headquarters: Batcave: Communications, Computers, Concealed, Defense System, Dock, Gym, Hanger, Infirmary, Laboratory, Library, Living Space, Power System, Workshop

Vehicles: Batmobile (Modified Tumbler, Crew 1, Pass 2, Top Speed 220mph (22), Armor, Alarm, Missle system, Caltrops, Hidden Compartments, Navigation System, Oil Slick, Remote Control, Smoke Screen

Batwing (Modified F-22: Crew 1, Pass 2, Cargo lb. Top Speed 1140mph (110) without afterburn - 1700mph (170) with AB, Machine Guns, Rockets, Remote Control, Cloaking (Radar)